PLAYTEST WAVE 02 OPEN · FENLANTERN

Worlds carved from shadow and living light.

We are an independent game studio building atmospheric, story-driven worlds where tactile physics, deep sound, and player curiosity lead the way.

FLAGSHIP IN PLAYTEST

Fenlantern — Subterranean Lantern Adventure

TARGET PLATFORMS

PC Digital Store · Handheld · Home Console

WAVE 02 DISPATCH

Monthly Playtest Keys & Audio Devlogs

STUDIO SNAPSHOT

Independent by design, built in the open.

Example studio milestones — replace with your team’s real facts.

03

Original Worlds

One flagship in open playtest & two playable studio builds.

60–120

Frames Per Second

Consistent frame pacing on desktop & handheld.

02

Playtest Waves

Direct community runs with zero publisher gatekeeping.

HOW WE BUILD WORLDS

Carved from first sketch to playable slice.

Small teams do their best work when lighting, physics, and sound live in the same playable room from week one.

01

Atmosphere & Sound Before Interface

Every project begins as a single playable lighting and acoustic room. If a cavern or coastline pulls you forward with zero HUD on screen, we expand that space into a full world.

02

Tactile Physics at 60–120 fps

Lantern swing, climbing tether tension, and wave buoyancy follow real momentum, tuned for crisp controller and keyboard response across desktop, handhelds, and living-room displays.

03

Open Community Playtest Waves

We invite players into focused playable builds early, tuning traversal flow, camera comfort, and remappable accessibility options directly from real community sessions.

WAVE 02 PLAYTEST · SPEC FINDER

Check your rig before the descent.

Select your device class and display target to preview frame pacing, memory targets, and DRM-free Wave 02 build footprints across all three Thornkeel worlds.

Native gamepad, gyro & remappable keyboard binds

Unlocked 60–120 fps frame pacing with zero shader stutter

Offline-playable Wave 02 vertical slices

Target 120 fps Lock
01 · Choose Device Class
02 · Select Display Target
Fenlantern · Lantern Action-Adventure
Shader Pass · Ready
Frame Pacing7.8 ms avg frame
Memory Target8 GB VRAM · 16 GB RAM
Lighting ProfileHigh Volumetric Mist
Build Size & Input14.2 GB Playtest Slice · Gamepad + Mouse
DRM-free Wave 02 installer · Direct feedback channel includedRequest Wave 02 Access Key →

WAVE 02 KEYS · MONTHLY DISPATCH

Get Wave 02 keys & monthly build notes.

One dispatch a month with direct DRM-free vertical-slice invites, frame-pacing notes, and environment art breakdowns.

Zero third-party ad trackers · One-click unsubscribe in every dispatch.

PLAYER & PRESS FAQ

Answers before you drop in.

Everything players, playtesters, and press ask about builds, controller support, and streaming permissions.

How do Wave 02 open playtests work?

Which platforms and controllers do Thornkeel titles support?

Can creators stream or share video from playtest waves?

Where can press download logos, world art, and studio factsheets?

Does Thornkeel collaborate with external composers or artists?

OPEN STUDIO · WAVE 02

Ready to step into our next world?

Explore playable slices, read raw engineering notes, or grab our studio press kit.

OPEN STUDIO · WAVE 02

Ready to step into our next world?

Explore playable slices, read raw engineering notes, or grab our studio press kit.

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