
Playtest Wave 02
Lantern Action-Adventure
Fenlantern
Carry a living bioluminescent lantern across flooded subterranean cathedrals where light awakens ancient stone mechanisms.
PC Digital Store · Handheld
EXPLORE →
PLAYTEST WAVE 02 OPEN · FENLANTERN
We are an independent game studio building atmospheric, story-driven worlds where tactile physics, deep sound, and player curiosity lead the way.
FLAGSHIP IN PLAYTEST
Fenlantern — Subterranean Lantern Adventure
TARGET PLATFORMS
PC Digital Store · Handheld · Home Console
WAVE 02 DISPATCH
Monthly Playtest Keys & Audio Devlogs
STUDIO SNAPSHOT
Example studio milestones — replace with your team’s real facts.
03
One flagship in open playtest & two playable studio builds.
60–120
Consistent frame pacing on desktop & handheld.
02
Direct community runs with zero publisher gatekeeping.
ORIGINAL WORLDS · CMS CATALOG
Every title is built around a distinct physical mechanic, original soundscape, and open player playtest track.

Playtest Wave 02
Lantern Action-Adventure
Carry a living bioluminescent lantern across flooded subterranean cathedrals where light awakens ancient stone mechanisms.
PC Digital Store · Handheld
EXPLORE →

Out Now
Tactical Maritime Survival
Command an ironclad tide-ship through bioluminescent storm swells, uncharted basalt sea stacks, and shifting coastal currents.
PC Digital · Console · Handheld
EXPLORE →

Co-op Prototype
Subterranean Co-op Expedition
Descend into shifting petrified root-caverns with up to two companions using shared climbing tethers and acoustic flare beacons.
PC Digital Store · Desktop
EXPLORE →
HOW WE BUILD WORLDS
Small teams do their best work when lighting, physics, and sound live in the same playable room from week one.
01
Every project begins as a single playable lighting and acoustic room. If a cavern or coastline pulls you forward with zero HUD on screen, we expand that space into a full world.
02
Lantern swing, climbing tether tension, and wave buoyancy follow real momentum, tuned for crisp controller and keyboard response across desktop, handhelds, and living-room displays.
03
We invite players into focused playable builds early, tuning traversal flow, camera comfort, and remappable accessibility options directly from real community sessions.
WAVE 02 PLAYTEST · SPEC FINDER
Select your device class and display target to preview frame pacing, memory targets, and DRM-free Wave 02 build footprints across all three Thornkeel worlds.
Native gamepad, gyro & remappable keyboard binds
Unlocked 60–120 fps frame pacing with zero shader stutter
Offline-playable Wave 02 vertical slices
STUDIO DISPATCH · DEVLOGS
WAVE 02 KEYS · MONTHLY DISPATCH
One dispatch a month with direct DRM-free vertical-slice invites, frame-pacing notes, and environment art breakdowns.
Zero third-party ad trackers · One-click unsubscribe in every dispatch.
PLAYER & PRESS FAQ
Everything players, playtesters, and press ask about builds, controller support, and streaming permissions.