Physics

Oct 11, 2026

5 min read

Saltwark

Buoyancy at 120 Hz: Tuning Saltwark's Storm Swells

Decoupling hull simulation ticks from camera horizon stabilisation so heavy coastal breakers feel weighty yet comfortable on portable handhelds.

Bioluminescent jade storm waves crashing against dark volcanic basalt sea stacks beneath a twilight indigo storm sky

PART 01 · THE PROBLEM

The Craft & Engineering Challenge

Tactical naval games live or die on hull weight. When we stepped ocean wave physics at 60 Hz while rendering at 120 fps, micro-jitter crept into mast silhouettes during sharp rudder turns.

PART 02 · IMPLEMENTATION

How We Built & Tuned It

We moved eight-point hull buoyancy sampling onto an interpolated 120 Hz substep and paired it with a configurable horizon-lock spring on the helm camera so players feel every crest without motion fatigue.

PART 03 · PLAYER WAVE TAKEAWAY

What Playtesters Changed

Handheld playtesters reported markedly steadier aiming during storm squalls while keeping total CPU physics under 1.1 ms per frame.

OPEN PLAYTEST WAVE 02

Test these builds firsthand.

Explore our playable worlds or request direct review access from the studio.

OPEN PLAYTEST WAVE 02

Test these builds firsthand.

Explore our playable worlds or request direct review access from the studio.

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