PART 01 · THE PROBLEM
The Craft & Engineering Challenge
Tactical naval games live or die on hull weight. When we stepped ocean wave physics at 60 Hz while rendering at 120 fps, micro-jitter crept into mast silhouettes during sharp rudder turns.
PART 02 · IMPLEMENTATION
How We Built & Tuned It
We moved eight-point hull buoyancy sampling onto an interpolated 120 Hz substep and paired it with a configurable horizon-lock spring on the helm camera so players feel every crest without motion fatigue.
PART 03 · PLAYER WAVE TAKEAWAY
What Playtesters Changed
Handheld playtesters reported markedly steadier aiming during storm squalls while keeping total CPU physics under 1.1 ms per frame.
