Playtest Wave 02

Lantern Action-Adventure

Fenlantern

Carry a living bioluminescent lantern across flooded subterranean cathedrals where light awakens ancient stone mechanisms.

Cloaked explorer holding a glowing jade lantern on an arched stone bridge inside a flooded subterranean cathedral

SUPPORTED PLATFORMS

PC Digital Store · Handheld

RELEASE & BUILD STATUS

Open Playtest · Full Release 2027

PERFORMANCE PROFILE

60–120 fps · Volumetric Mist

WORLD OVERVIEW

Setting, atmosphere, and player agency.

Beneath a drowned tidal abbey lies a labyrinth of flooded vaults, sleeping stone sluices, and spore-lit viaducts. As the last lamp-keeper, every chamber reacts to the colour temperature and angle of the living flame in your hand.

PILLAR 01

Core Physical Mechanic

Raise, shutter, or swing a physically simulated bioluminescent lantern to awaken ancient counterweight bridges, calm shadow-bound wildlife, and reveal carved stone footholds without a single floating HUD waypoint.

PILLAR 02

Lighting, Physics & Acoustic Craft

Custom two-pass volumetric spore scattering paired with real-time impulse cavern reverb that shifts pitch as water levels rise and fall around you at 60–120 fps.

PLAYTEST & PRESS ACCESS

Join the next playtest wave or request a press build.

Direct DRM-free vertical slices for players and review kits for editors and creators.

PLAYTEST & PRESS ACCESS

Join the next playtest wave or request a press build.

Direct DRM-free vertical slices for players and review kits for editors and creators.

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