Fenlantern
Carry a living bioluminescent lantern across flooded subterranean cathedrals where light awakens ancient stone mechanisms.

SUPPORTED PLATFORMS
PC Digital Store · Handheld
RELEASE & BUILD STATUS
Open Playtest · Full Release 2027
PERFORMANCE PROFILE
60–120 fps · Volumetric Mist
WORLD OVERVIEW
Setting, atmosphere, and player agency.
Beneath a drowned tidal abbey lies a labyrinth of flooded vaults, sleeping stone sluices, and spore-lit viaducts. As the last lamp-keeper, every chamber reacts to the colour temperature and angle of the living flame in your hand.
PILLAR 01
Core Physical Mechanic
Raise, shutter, or swing a physically simulated bioluminescent lantern to awaken ancient counterweight bridges, calm shadow-bound wildlife, and reveal carved stone footholds without a single floating HUD waypoint.
PILLAR 02
Lighting, Physics & Acoustic Craft
Custom two-pass volumetric spore scattering paired with real-time impulse cavern reverb that shifts pitch as water levels rise and fall around you at 60–120 fps.